Friday, September 08, 2006

CYCLASTEED

Sorry for no posts in awhile but ive been in SCOTLAND. anyway I'm back sooooo. Heres some images of my poor modeling attempts of the cyclasteed.




The original design drawing





the maya models





























16 Comments:

Blogger Young Vo said...

Nice! Way different then Drawing huh? I really like the design, Good shapes.

4:14 PM  
Blogger Jorge said...

Veeeeery nice! Are you comfortable with modeling too?

7:40 PM  
Blogger MANDREWS said...

Young Vo----Totally diferent...its sculpting! Glad you like em.


Idiot Circus Boy-----No way. still getting the hang of it. its an art all by itself.

Mandrews out

8:47 PM  
Blogger Marmax said...

Brilliant design! I love it! Now is there one with training wheels?

12:25 PM  
Blogger Randeep Katari said...

Hey Mr. Andrews,

Wicked, wicked stuff on this blog. Absolutely stunning. Look forward to seeing much more!

-R.

3:37 PM  
Blogger Luxo Jr. said...

Nice work Mark! I really need to get back to try and learn modelling in Maya. I am really bad at it. I can't wait to see more on what you do with this awesome model!

4:46 PM  
Blogger Dave said...

Hey Mark, this is looking really cool! A really great idea!

9:07 AM  
Blogger KENSHi said...

Hey Mark! my first comment on your blog. have been lurking around for a while, soaking up all the artistic goodness you've got going on here. fantastic stuff!

i've been a big fan ever since i discovered your work on The Incredibles. so thanks for the inspiration.

anyhow, getting to the point, i think it's great you're getting into modeling. so nice to see artists get out of their "comfort zones" and grow and expand in different areas (makes me want to storyboard!)

i, myself, am going from a modeling background to animation...you're right. it IS an art form in itself.

looks like you're modeling in polygons... have you heard of the script called MJPolytools? it makes modeling in polys a JOY...

here's the link. it's a free script. learned about it from the guy who modeled on Peter Jackson's King Kong. http://www.maya3d.dk/Scripts/MJPolyTools/

you should give it a try, but only if you want things to take less time and have more power at your fingertips. ;-)

i also like using cps, "connect poly shape" to see what your lorez cages will look like when the resolution is increased. it's like getting hirez results without the hirez cost since you make all your changes to the lorez cage which can be converted to subd's down the road or skinned to drive the hirez proxy...it also allows you to mirror the geometry so you only have to do one half at a time. AND it works a LOT better than maya's own crappy "smooth proxy" function. here's the link for it:
http://www.lightstorm3d.com/download/html_en/cps.htm

hope you don't mind all the unsolicited suggestions!

thanks again for sharing so much with the world and i look forward to learning more from you!

1:06 PM  
Blogger MANDREWS said...

marmax---- why yes it does.



randeep katari----and you will see more I promise


Luxo jr.-----thank you. I feel im just begining ( and I am I don't even use subd's) i will post some more modles as i do them.


Dave----thank you sir.


Kenshi---Hey man i love unsolicited advice. its great i'll totally check out those sites and get on that program. And time allowing even make something. i had a great teacher one on one take me through Maya and that was really helpfull. i haven't been on it in a looooooong while so I forgot everything. if you've seen one man Band I modled the cart in the bg. Its a sub div model and was busting my balls to create. I think my guys remodeled it because its what they call "dirty" live and learn. thanks for the tips


Mandrews out

5:24 PM  
Blogger Andrew Glazebrook said...

Grand stuff !! Cool Blog !

7:50 PM  
Blogger Rob A. said...

Cool! Nice translation from the line art. You going to do some cool textures too? The design already looks like its moving fast. Good stuff!

5:06 PM  
Blogger Rohit said...

Mandrews!

Hey...

It must be really strange sometimes to translate a 2-d sketch to a 3-d model.

Did you run into any problems (like did you have to redesign certain things). Just wondering.

But I have to admit - "I've gotta get me one o' those!"

Keep 'em coming,
Rohit

11:58 PM  
Blogger St John Street said...

Looks totally insane!!!

9:01 AM  
Blogger Tirso Cons said...

Great design! Mandrews

The modeling too

There is something that you can't do?
:-P

t.

5:05 AM  
Blogger MANDREWS said...

Andrew Glazebrook------thank you sir. Keep checking back


Rob A.----If I knew how to do textures i would but alas.... i don't. Thanks for the comments



Rohit---- The only problems I had in modeling was not knowing enough in modeling. To get some of the shapes took a long long time and the head is the worst. Its seems really simple but is really complex. ACH!!!! Its like I have hands made of thumbs. So Im building a life size replica in my garage instead bassed around a 550cc yamaha engine. ;-P

St John Street---- Whats totally insane is if you are hanging off a balcony the thing will come when you whistle for it.


Tirso Cons----Thank you sir. I appreciate your comments. There is somethings I can't do....like paint! juggle....back hand springs...full twisting butterflies...cooking....to name a few. Your stuff is looking awesome as usual!!!!



Mandrews out!

7:56 AM  
Blogger chickhabit said...

Like to see you are up to your old tricks :o) - - Your cuz...

3:10 PM  

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